using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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/// <summary>
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/// 捐赠成员详情
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/// </summary>
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public class GuildDonateDetailCell : CellView
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{
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[SerializeField] AvatarCell avatarCell;
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[SerializeField] OfficialTitleCell titleCell;
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[SerializeField] Text lvText;
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[SerializeField] Text nameText;
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[SerializeField] Text donateTodayCntText;
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[SerializeField] Text totalDonateCntText;
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public void Display(int index)
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{
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var playerID = PlayerDatas.Instance.fairyData.memberIDList[index];
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var playerInfo = PlayerDatas.Instance.fairyData.GetMember(playerID);
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nameText.text = playerInfo.Name;
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avatarCell.InitUI(AvatarHelper.GetAvatarModel(0, playerInfo.Face, playerInfo.FacePic));
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titleCell.InitUI(playerInfo.RealmLV, playerInfo.TitleID);
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lvText.text = playerInfo.LV.ToString();
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}
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}
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