using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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/// <summary>
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/// 公会捐赠界面
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/// </summary>
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public class GuildDonateWin : UIBase
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{
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[SerializeField] GuildDonateCell[] donateCells;
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[SerializeField] Button detailBtn;
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protected override void InitComponent()
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{
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detailBtn.AddListener(() =>
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{
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// UIManager.Instance.OpenWindow<GuildDonateDetailWin>();
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});
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}
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protected override void OnPreOpen()
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{
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GuildManager.Instance.DonateCntListEvent += DonateCntListEvent;
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Display();
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}
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protected override void OnPreClose()
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{
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GuildManager.Instance.DonateCntListEvent -= DonateCntListEvent;
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}
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void Display()
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{
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for (int i = 0; i < donateCells.Length; i++)
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{
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donateCells[i].Display();
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}
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}
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void DonateCntListEvent()
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{
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Display();
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}
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}
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