using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class GuildHawkerNoCutCell : CellView
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{
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[SerializeField] Text nameText;
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[SerializeField] Text timeText;
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public void Display(int id)
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{
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var fairyMember = GuildManager.Instance.tmpNoCutMembers[id];
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nameText.text = fairyMember.Name;
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timeText.text = fairyMember.OffTime != 0 ? UIHelper.GetFadeTime((uint)fairyMember.OffTime) + Language.Get("L1026") : string.Empty;
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}
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}
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