hch
1 天以前 cfe2a2d5bc6fe9a85488542597d4f73dddbfeee8
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
/// <summary>
/// 公会管理界面
/// </summary>
public class GuildOPWin : UIBase
{
    [SerializeField] Text guildNameText;
    [SerializeField] Button changeNameBtn;
    [SerializeField] GuildEmblemCell guildEmblem;
    [SerializeField] Button changeEmblemBtn;
    [SerializeField] Button quitBtn;
    [SerializeField] Button noteBtn;    //职位变更和玩家进出日志
    
 
 
 
    protected override void InitComponent()
    {
 
        changeEmblemBtn.AddListener(() =>
        {
            UIManager.Instance.OpenWindow<GuildEmblemWin>();
        });
 
        changeNameBtn.AddListener(() =>
        {
            if (PlayerDatas.Instance.fairyData.mine.FmLV != 3)
            {
                SysNotifyMgr.Instance.ShowTip("GuildSys16");
                return;
            }
            UIManager.Instance.OpenWindow<GuildChangeNameWin>();
        });
 
        quitBtn.AddListener(() =>
        {
            GuildManager.Instance.QuitGuild();
        });
        
        noteBtn.AddListener(() =>
        {
            // UIManager.Instance.OpenWindow<GuildNoteWin>();
        });
        
    }
 
    protected override void OnPreOpen()
    {
        GuildManager.Instance.RequestGuildData();
 
        PlayerDatas.Instance.fairyData.OnRefreshFairyInfo += OnRefreshFairyInfo;
        Display();
    }
 
    protected override void OnPreClose()
    {
        PlayerDatas.Instance.fairyData.OnRefreshFairyInfo -= OnRefreshFairyInfo;
 
    }
 
    void Display()
    {
        var guildInfo = PlayerDatas.Instance.fairyData.fairy;
        if (guildInfo == null) return;
 
 
        guildEmblem.Display(guildInfo.EmblemID, guildInfo.EmblemWord, 0.7f);
 
        guildNameText.text = guildInfo.FamilyName;
 
 
    }
 
    void OnRefreshFairyInfo()
    {
    }
 
 
 
}