using UnityEngine;
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using UnityEngine.UI;
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public class HorseSkinLineCell : CellView
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{
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[SerializeField] HorseSkinCell[] horseSkinCells;
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public void Display(int _index)
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{
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for (int i = 0; i < horseSkinCells.Length; i++)
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{
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int index = _index + i;
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if (index < HorseManager.Instance.sortSkinList.Count)
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{
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horseSkinCells[i].SetActive(true);
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horseSkinCells[i].Display(HorseManager.Instance.sortSkinList[index]);
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}
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else
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{
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horseSkinCells[i].SetActive(false);
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}
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}
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}
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}
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