hch
2025-11-25 d1ef8be046f289896d8c6d67d57688f7d01a4164
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using UnityEngine;
using System.Collections;
using System;
 
public class AudioLoader
{
    public static AudioClip LoadAudio(string _folderName, string _clipName)
    {
        return ResManager.Instance.LoadAsset<AudioClip>("Audio/" + _folderName, _clipName, false);
    }
 
    public static void LoadAudioAsync(string _folderName, string _clipName, Action<bool, UnityEngine.Object> _callBack)
    {
        ResManager.Instance.LoadAssetAsync<AudioClip>("Audio/" + _folderName, _clipName, _callBack, false);
    }
 
}