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using Cysharp.Threading.Tasks;
using UnityEngine;
 
public class GuildAtkDefBatChangeMemberCell : CellView
{
    [SerializeField] AvatarCell avatarCell;
    [SerializeField] OfficialTitleCell officialTitle;
    [SerializeField] TextEx playerNameText;
    [SerializeField] TextEx fightPowerText;
    [SerializeField] ImageEx jobImage;
    [SerializeField] TextEx jobText;
    [SerializeField] ButtonEx changeButton;
 
    private HA525_tagSCFamilyAtkDefBatInfo.tagSCFamilyAtkDefBatMem m_MemberData;
 
    public void Display(HA525_tagSCFamilyAtkDefBatInfo.tagSCFamilyAtkDefBatMem mem,
        System.Action<HA525_tagSCFamilyAtkDefBatInfo.tagSCFamilyAtkDefBatMem> onChangeClick)
    {
        if (mem == null)
        {
            gameObject.SetActive(false);
            return;
        }
        gameObject.SetActive(true);
        m_MemberData = mem;
 
        // 头像
        avatarCell.InitUI(AvatarHelper.GetAvatarModel((int)mem.PlayerID, (int)mem.Face, (int)mem.FacePic, mem.Job));
        avatarCell.SetListener(() =>
        {
            AvatarHelper.TryViewOtherPlayerInfo((int)mem.PlayerID, (int)mem.ServerID, viewPlayerLineupType: (int)BattlePreSetType.GuildAtkDefBat);
        });
 
        // 官职称号
        officialTitle.InitUI(mem.RealmLV, (int)mem.TitleID);
 
        // 名字
        playerNameText.text = UIHelper.ServerStringTrim(mem.Name);
 
        // 战力
        long totalFightPower = GuildAtkDefBatManager.CalcTotalFightPower(mem.FightPower, mem.FightPowerEx);
        fightPowerText.text = UIHelper.ReplaceLargeArtNum(totalFightPower);
 
        // 防守位置:主将(1)、副将(2)、镇卫(3)、空(0)
        jobImage.SetActive(mem.DefType > 0);
        if (mem.DefType > 0)
        {
            jobImage.SetSprite($"GuildAtkDefBatPosNum{mem.DefType}");
            jobText.text = Language.Get($"GuildAtkDefBatPosNum{mem.DefType}");
        }
        else
        {
            jobText.text = "";
        }
 
        // 更换按钮
        changeButton.SetListener(() =>
        {
            onChangeClick?.Invoke(mem);
        });
 
    }
}