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using LitJson;
using UnityEngine;
using Cysharp.Threading.Tasks;
using System.Collections.Generic;
 
public class GuildAtkDefBatVictoryWin : UIBase
{
    [SerializeField] AvatarCell myAvatar;
    [SerializeField] AvatarCell enemyAvatar;
    [SerializeField] TextEx myNameText;
    [SerializeField] TextEx enemyNameText;
    [SerializeField] RichText scoreText;
    [SerializeField] TextEx txtFuncName;
    [SerializeField] ScrollerController scroller;
    [SerializeField] ButtonEx detailBtn;
    JsonData jsonData;
    string battleName = BattleConst.GuildAtkDefBatField;
    bool isSweepVictory = false;
 
    protected override void InitComponent()
    {
        detailBtn.SetListener(() =>
        {
            BattleSettlementManager.Instance.OpenBattleDetailWin(battleName);
        });
    }
 
    protected override void OnPreOpen()
    {
        base.OnPreOpen();
        scroller.OnRefreshCell += OnRefreshCell;
 
        // 读取后立即重置,避免影响后续挑战
        isSweepVictory = GuildAtkDefBatManager.Instance.isSweepVictory;
        GuildAtkDefBatManager.Instance.isSweepVictory = false;
 
        if (isSweepVictory)
        {
            // 扫荡模式:不显示详情按钮
            detailBtn.SetActive(false);
            Display();
            CreateScroller();
        }
        else
        {
            jsonData = BattleSettlementManager.Instance.GetBattleSettlement(battleName);
            if (jsonData == null)
            {
                DelayCloseWindow().Forget();
                return;
            }
            Display();
            CreateScroller();
        }
    }
 
    protected override void OnPreClose()
    {
        base.OnPreClose();
        scroller.OnRefreshCell -= OnRefreshCell;
 
        if (isSweepVictory)
        {
            // 扫荡模式:不调用 WinShowOver(无战报数据需要清理)
        }
        else
        {
            BattleSettlementManager.Instance.WinShowOver(battleName);
        }
    }
    // B4 20 回合制战斗状态 #tagMCTurnFightState  通用的结算状态 State 4-结算奖励
    // Msg 中额外信息
    // "tagID":对战的目标ID,
    // "addStar":增加的星数,
    // itemInfo:奖励物品列表,可能为空
    void Display()
    {
        uint tagID;
        if (isSweepVictory)
        {
            // 扫荡模式:从 Manager 缓存获取目标ID
            tagID = GuildAtkDefBatManager.Instance.sweepTagID;
            if (tagID == 0)
                return;
        }
        else
        {
            if (!jsonData.ContainsKey("tagID"))
                return;
            tagID = (uint)(int)jsonData["tagID"];
        }
 
        // 我方数据
        uint myPlayerID = PlayerDatas.Instance.PlayerId;
        GuildAtkDefBatManager.Instance.MyFamilyMembers.TryGetValue(myPlayerID, out var myMem);
 
        // 敌方数据
        GuildAtkDefBatManager.Instance.EnemyFamilyMembers.TryGetValue(tagID, out var enemyMem);
 
        int myFace = myMem != null ? (int)myMem.Face : PlayerDatas.Instance.baseData.face;
        int myFacePic = myMem != null ? (int)myMem.FacePic : PlayerDatas.Instance.baseData.facePic;
        myAvatar.InitUI(AvatarHelper.GetAvatarModel((int)myPlayerID, myFace, myFacePic));
 
        int enemyFace = enemyMem != null ? (int)enemyMem.Face : 0;
        int enemyFacePic = enemyMem != null ? (int)enemyMem.FacePic : 0;
        enemyAvatar.InitUI(AvatarHelper.GetAvatarModel((int)tagID, enemyFace, enemyFacePic));
        enemyAvatar.SetListener(() =>
        {
            int serverID = enemyMem != null ? (int)enemyMem.ServerID : 0;
            AvatarHelper.TryViewOtherPlayerInfo((int)tagID, serverID, viewPlayerLineupType: (int)BattlePreSetType.GuildAtkDefBat);
        });
 
        myNameText.text = myMem != null ? UIHelper.ServerStringTrim(myMem.Name) : PlayerDatas.Instance.baseData.PlayerName;
        enemyNameText.text = enemyMem != null ? UIHelper.ServerStringTrim(enemyMem.Name) : "";
 
        if (isSweepVictory)
        {
            // 扫荡模式:不显示加的星数
            scoreText.SetActive(false);
        }
        else
        {
            // 显示增加的星数(星星图标 + 数值)
            scoreText.SetActive(true);
            int addStar = jsonData.ContainsKey("addStar") ? (int)jsonData["addStar"] : 0;
            scoreText.text = Language.Get("GuildAtkDefBat22", "GuildAtkDefBatBattleEx_img_47", addStar);
        }
 
        int funcId = (int)FuncOpenEnum.GuildAtkDefBat;
        txtFuncName.text = FuncOpenLVConfig.HasKey(funcId) ? FuncOpenLVConfig.Get(funcId).Name : string.Empty;
    }
 
    List<Item> showItems = new List<Item>();
    void CreateScroller()
    {
        showItems.Clear();
        scroller.Refresh();
 
        if (isSweepVictory)
        {
            // 扫荡模式:从 Manager 缓存获取奖励数据
            var sweepItems = GuildAtkDefBatManager.Instance.sweepItemInfos;
            if (sweepItems != null && sweepItems.Count > 0)
            {
                showItems.AddRange(sweepItems);
            }
            else
            {
                scroller.Restart();
                return;
            }
        }
        else
        {
            if (!jsonData.ContainsKey("itemInfo"))
            {
                scroller.Restart();
                return;
            }
 
            var resultStr = jsonData["itemInfo"];
            for (int i = 0; i < resultStr.Count; i++)
            {
                showItems.Add(new Item((int)resultStr[i]["ItemID"], (long)resultStr[i]["Count"]));
            }
        }
 
        showItems.Sort(SortItem);
        for (int i = 0; i < showItems.Count; i++)
        {
            scroller.AddCell(ScrollerDataType.Header, i);
        }
        scroller.Restart();
    }
 
    int SortItem(Item itemA, Item itemB)
    {
        var itemConfigA = ItemConfig.Get(itemA.id);
        var itemConfigB = ItemConfig.Get(itemB.id);
        return itemConfigB.ItemColor - itemConfigA.ItemColor;
    }
 
    void OnRefreshCell(ScrollerDataType type, CellView cell)
    {
        var _cell = cell as SettlementAwardCell;
        var item = showItems[cell.index];
        _cell?.Display(item.id, item.countEx);
    }
}