| using System; | 
| using System.Collections.Generic; | 
| using System.IO; | 
| using UnityEngine; | 
|   | 
| public class CheckAssetValidTask : LaunchTask | 
| { | 
|     public override float expectTime | 
|     { | 
|         get { return LocalSave.GetFloat("CheckAssetValidTask_ExpectTime", 3f); } | 
|         protected set { LocalSave.SetFloat("CheckAssetValidTask_ExpectTime", value); } | 
|     } | 
|   | 
|     public override void Begin() | 
|     { | 
|         LaunchInHot.m_CurrentStage = LaunchStage.CheckAsset; | 
|         duration = Mathf.Max(0.5f, expectTime); | 
|   | 
|         ServerListCenter.Instance.RequestJumpUrl(); | 
|   | 
|         // TODO YYL | 
|         // OperationLogCollect.Instance.RecordLauchEvent(2); | 
|         // OperationLogCollect.Instance.RecordEvent(2); | 
|   | 
|         if (VersionUtility.Instance.NeedDownAsset()) | 
|         { | 
|             var remoteURL = StringUtility.Contact(VersionUtility.Instance.versionInfo.GetResourcesURL(VersionConfig.Get().branch), Language.fixPath, "/config/PriorBundle.txt"); | 
|             var localURL = StringUtility.Contact(ResourcesPath.Instance.ExternalStorePath, "config/PriorBundle.txt"); | 
|             var downloadTask = new DownloadTask(remoteURL, localURL); | 
|             downloadTask.BeginDownload(AssetVersionUtility.OnDownLoadPriorBundle); | 
|   | 
|             //AssetVersionUtility.GetAssetVersionFile(); | 
|             done = false; | 
|             progress = 0f; | 
|         } | 
|         else | 
|         { | 
|             //if (Application.isEditor) | 
|             //    PatchLoader.InitLocalPatchAsset(); | 
|             done = true; | 
|         } | 
|     } | 
|   | 
|     public override void End() | 
|     { | 
|         expectTime = timer; | 
|         Debug.LogFormat("{0}执行时长:{1};", this.GetType().Name, timer); | 
|   | 
|         GameNotice.OpenGameNotice(); | 
|     } | 
|   | 
|     public override void Update() | 
|     { | 
|         if (done) | 
|         { | 
|             return; | 
|         } | 
|   | 
|         timer += Time.deltaTime; | 
|         if (!AssetVersionUtility.checkAssetCompleted) | 
|         { | 
|             done = false; | 
|             progress = timer / expectTime; | 
|         } | 
|         else | 
|         { | 
|             done = true; | 
|         } | 
|   | 
|         ExceptionReport(); | 
|     } | 
| } |