| using System.Collections.Generic; | 
| using UnityEngine; | 
|   | 
|   | 
| public class BattleObjectBuffMgr | 
| { | 
|     // private Dictionary<BuffBase, EffectPlayer> buffDict = new Dictionary<BuffBase, EffectPlayer>(); | 
|   | 
|     private BattleObject battleObject; | 
|   | 
|     public void Init(BattleObject _battleObject) | 
|     { | 
|         battleObject = _battleObject; | 
|     } | 
|   | 
|     public void Release() | 
|     { | 
|   | 
|     } | 
|   | 
|     //  增加buff | 
|     public void AddBuff(HB428_tagSCBuffRefresh vNetData) | 
|     { | 
|         // BuffBase buffBase = BuffFactory.CreateBuff(vNetData, battleObject); | 
|         // if (null == buffBase) | 
|         // { | 
|         //     return; | 
|         // } | 
|   | 
|         // buffBase.OnAdd(); | 
|          | 
|     } | 
|   | 
|     //  删除buff | 
|     public void RemoveBuff(HB429_tagSCBuffDel vNetData) | 
|     { | 
|   | 
|         // buffBase.OnRemove(); | 
|     } | 
| } |