yyl
2025-05-28 d2c89959c7e56d8b0c52e8eecf90c2fbf6bc506a
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// //--------------------------------------------------------
// //    [Author]:           第二世界
// //    [  Date ]:           Saturday, October 14, 2017
// //--------------------------------------------------------
// using UnityEngine;
// using System.Collections;
// using UnityEngine.UI;
 
// namespace vnxbqy.UI
// {
 
//     public class PlayerLifeBar : MonoBehaviour
//     {
//         [SerializeField] AvatarCell avatarCell;
//         [SerializeField] Text m_PlayerName;
//         [SerializeField] Text m_PlayerLevel;
//         [SerializeField] Text m_Hp;
//         [SerializeField] Text m_ShieldText;
//         [SerializeField] Image m_Shield;//护盾显示
 
//         [SerializeField] MultipleSmoothSlider m_MultipleSlider;
//         public MultipleSmoothSlider multipleSlider
//         {
//             get { return m_MultipleSlider; }
//         }
 
//         [SerializeField]
//         [Range(0, 10)]
//         float m_Delay;
//         public float delay
//         {
//             get { return m_Delay; }
//         }
 
//         float m_Value;
//         public float value
//         {
//             get
//             {
//                 return m_Value;
//             }
//             set
//             {
//                 m_Value = Mathf.Clamp01(value);
//                 if (multipleSlider != null)
//                 {
//                     multipleSlider.value = m_Value;
//                 }
//             }
//         }
 
//         int playerIdBuf = 0;
//         float[] reduceHpDelay = new float[2];
//         float[] addHpDelay = new float[2];
 
//         int playerId = 0;
 
//         public void SetBaseInfo(int _playerId,int face,int facePic, int _job, int _jobRank, string _name, 
//             int _level, ulong _hp, ulong _maxHp, int shield, int maxShield)
//         {
//             playerId = _playerId;
//             avatarCell.InitUI(AvatarHelper.GetAvatarModel(_playerId, face, facePic, _job));
//             m_PlayerName.text = _name;
//             m_PlayerLevel.text = _level.ToString();
 
//             var targetValue = (float)_hp / _maxHp;
//             m_Hp.text = StringUtility.Contact(UIHelper.ReplaceLargeNum(_hp), "/", UIHelper.ReplaceLargeNum(_maxHp));
//             multipleSlider.ResetValue(targetValue);
//             ShowShield(shield, maxShield);
//         }
 
//         public void Show(ulong _hp, ulong _maxHp, int shield, int maxShield)
//         {
//             var targetValue = _hp / (float)_maxHp;
//             if (targetValue < this.value)
//             {
//                 multipleSlider.UpdateDelayTimes(reduceHpDelay);
//             }
//             else
//             {
//                 multipleSlider.UpdateDelayTimes(addHpDelay);
//             }
 
//             value = targetValue;
//             m_Hp.text = StringUtility.Contact(UIHelper.ReplaceLargeNum(_hp), "/", UIHelper.ReplaceLargeNum(_maxHp));
//             this.SetActive(true);
//             ShowShield(shield, maxShield);
//         }
 
//         void ShowShield(int shield, int maxShield)
//         {
//             var fillAmount = maxShield <= 0 ? 1f : (float)shield / maxShield;
//             m_Shield.fillAmount = fillAmount;
//             m_ShieldText.text = StringUtility.Contact(UIHelper.ReplaceLargeNumEx(shield), "/", UIHelper.ReplaceLargeNumEx(maxShield));
//         }
 
//         public void Hide()
//         {
//             this.SetActive(false);
//         }
 
//         void Awake()
//         {
//             reduceHpDelay[0] = 0f;
//             reduceHpDelay[1] = delay;
 
//             addHpDelay[0] = delay;
//             addHpDelay[1] = 0f;
//         }
 
//         private void OnEnable()
//         {
//             multipleSlider.ResetValue(value);
//             avatarCell.button.AddListener(ViewPlayer);
//         }
 
//         private void OnDisable()
//         {
//             avatarCell.button.RemoveAllListeners();
//         }
 
//         private void ViewPlayer()
//         {
//             PlayerDetails.ShowAreaPlayer(playerId);
//         }
//     }
 
// }