//--------------------------------------------------------  
 | 
//    [Author]:           YYL  
 | 
//    [  Date ]:           2025年8月5日  
 | 
//--------------------------------------------------------  
 | 
  
 | 
using System.Collections.Generic;  
 | 
using System;  
 | 
using UnityEngine;  
 | 
using LitJson;  
 | 
  
 | 
public partial class InitialFunctionConfig : ConfigBase<string, InitialFunctionConfig>  
 | 
{  
 | 
    static InitialFunctionConfig()  
 | 
    {  
 | 
        // 访问过静态构造函数  
 | 
        visit = true;   
 | 
    }  
 | 
  
 | 
    public string KEY;  
 | 
    public string Numerical1;  
 | 
    public string Numerical2;  
 | 
    public string Numerical3;  
 | 
    public string Numerical4;  
 | 
    public string Numerical5;  
 | 
  
 | 
    public override string LoadKey(string _key)  
 | 
    {  
 | 
        string key = GetKey(_key);  
 | 
        return key;  
 | 
    }  
 | 
  
 | 
    public override void LoadConfig(string input)  
 | 
    {  
 | 
        try {  
 | 
        string[] tables = input.Split('\t');  
 | 
        KEY = tables[0];  
 | 
  
 | 
            Numerical1 = tables[1];  
 | 
  
 | 
            Numerical2 = tables[2];  
 | 
  
 | 
            Numerical3 = tables[3];  
 | 
  
 | 
            Numerical4 = tables[4];  
 | 
  
 | 
            Numerical5 = tables[5];  
 | 
        }  
 | 
        catch (Exception exception)  
 | 
        {  
 | 
            Debug.LogError(exception);  
 | 
        }  
 | 
    }  
 | 
}  
 |