hch
2025-10-13 d2e50a45f0ffb9f24ed2c5585693307436af4f58
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using UnityEngine;
using UnityEngine.UI;
public class FuncRules : MonoBehaviour
{
    [SerializeField] Button m_Button;
    [SerializeField] int m_RuleId;
 
 
    private void Awake()
    {
        m_Button.AddListener(OpenRuleWin);
    }
 
    private void OpenRuleWin()
    {
        var rule = RuleConfig.Get(m_RuleId);
        if (!UIManager.Instance.IsOpened<FuncRuleWin>())
        {
            UIManager.Instance.OpenWindow<FuncRuleWin>(m_RuleId);
        }
    }
 
 
}