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2 天以前 d9f2afbe9b9b70c0a5d953ea75049cdee51d1afa
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using System;
using System.Collections.Generic;
using System.Linq;
using Cysharp.Threading.Tasks;
using DG.Tweening;
using UnityEngine;
 
//
 
public class DotSkillEffect : SkillEffect
{
    // protected SkillConfig skillConfig;
    // protected BattleObject caster;
    // protected List<BattleObject> targets; // 目标列表
 
    public DotSkillEffect(SkillBase _skillBase, SkillConfig _skillConfig, BattleObject _caster, HB427_tagSCUseSkill _tagUseSkillAttack)
        : base(_skillBase, _skillConfig, _caster, _tagUseSkillAttack)
    {
 
    }
 
    public override void Play(Action<int, List<HB427_tagSCUseSkill.tagSCUseSkillHurt>> _onHit)
    {
        onHit = _onHit;
        for (int i = 0; i < tagUseSkillAttack.HurtList.Length; i++)
        {
            var hurtInfo = tagUseSkillAttack.HurtList[i];
            var target = caster.battleField.battleObjMgr.GetBattleObject((int)hurtInfo.ObjID);
            if (target == null)
            {
                Debug.LogError($"DotSkillEffect 找不到目标,GUID={hurtInfo.ObjID}");
                continue;
            }
            target.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.TriggerEffect, target.heroRectTrans, caster.Camp);
        }
 
        onHit?.Invoke(0, tagUseSkillAttack.HurtList.ToList());
        isFinish = true;
    }
 
 
    public override bool IsFinished()
    {
        return isFinish;
    }
 
}