1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
| using DG.Tweening;
| using UnityEngine;
|
| public class GoldRushPosEvent : MonoBehaviour
| {
| [Header("所有点都是移动目的地,附加事件不同")]
| public PosEvent m_PosEvent;
| public Ease m_EaseType = Ease.Linear;
| public float m_Speed = 200;
| public float m_BackSlowSpeedScale = 0.5f; //带货物回程速度放慢百分比
| public bool m_IsRandom = false;
|
| public float m_Value1 = 0;
| public float m_Value2 = 0;
| public string m_Text1 = string.Empty;
|
|
| }
|
| public enum PosEvent
| {
| Move,
| Rush,
| Jump,
| Word, //武将自己聊天
| Action,
| TargetFollow, //指定营地跟随
| TargetWord, //聊天
| TargetAction,
| }
|
|