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| using UnityEngine;
|
|
| public static class BattleDebug
| {
| public static void LogError(string _logMessage)
| {
| #if UNITY_EDITOR
| if (Launch.Instance.isOpenBattleDebug)
| {
| Debug.LogWarning("BattleLog: " + _logMessage);
| }
| #endif
| }
| }
|
|