yyl
2025-06-05 dfe8aab7ddab3560c12bc8b59b246969c5167535
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
using UnityEngine;
using System.Collections;
using System;
 
public class AudioLoader
{
    static string AUDIO_EXTERSION = ".wav";
 
    public static AudioClip LoadAudio(string _folderName, string _clipName)
    {
        return ResManager.Instance.LoadAsset<AudioClip>("Audio/" + _folderName, _clipName);
    }
 
    public static void LoadAudioAsync(string _folderName, string _clipName, Action<bool, UnityEngine.Object> _callBack)
    {
        ResManager.Instance.LoadAssetAsync<AudioClip>("Audio/" + _folderName, _clipName, _callBack);
    }
 
}