| using System.Collections.Generic; | 
| using UnityEngine; | 
| using System; | 
| using System.Linq; | 
|   | 
| public class HeroManager : GameSystemManager<HeroManager> | 
| { | 
|     //武将和图鉴的关系 | 
|     //同一个武将图鉴,可能有多个武将(物品)数据,或者没有武将,但是有图鉴信息 | 
|     //初始创建(0725),后续跟随背包事件增加删除  key = guid | 
|     protected Dictionary<string, HeroInfo> heroInfoDict = new Dictionary<string, HeroInfo>(); | 
|   | 
|     public Action<HeroInfo> onHeroChangeEvent; | 
|   | 
|     public Action<int> onHeroDeleteEvent; | 
|   | 
|     public override void Init() | 
|     { | 
|         base.Init(); | 
|   | 
|         PackManager.Instance.ChangeItemEvent += ChangeHero; | 
|         PackManager.Instance.DeleteItemEvent += DeleteHero; | 
|         DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent += OnBeforePlayerDataInitialize; | 
|     } | 
|   | 
|     public override void Release() | 
|     { | 
|         base.Release(); | 
|         PackManager.Instance.ChangeItemEvent -= ChangeHero; | 
|         PackManager.Instance.DeleteItemEvent -= DeleteHero; | 
|         DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent -= OnBeforePlayerDataInitialize; | 
|     } | 
|   | 
|     void OnBeforePlayerDataInitialize() | 
|     { | 
|   | 
|         heroInfoDict.Clear(); | 
|     } | 
|   | 
|   | 
|     // isCreate bool:true代表创建 false 刷新触发 | 
|     void ChangeHero(PackType packType, string guid, bool isCreate) | 
|     { | 
|         if (packType == PackType.Hero) | 
|         { | 
|             HeroInfo heroInfo = null; | 
|             if (!heroInfoDict.TryGetValue(guid, out heroInfo)) | 
|             { | 
|                 heroInfo = new HeroInfo(PackManager.Instance.GetItemByGuid(guid)); | 
|                 heroInfoDict.Add(guid, heroInfo); | 
|             } | 
|             else | 
|             { | 
|                 heroInfo.UpdateHero(PackManager.Instance.GetItemByGuid(guid)); | 
|             } | 
|   | 
|             onHeroChangeEvent?.Invoke(heroInfo); | 
|         } | 
|     } | 
|   | 
|     void DeleteHero(PackType packType, string guid, int itemID, int index, int clearType) | 
|     { | 
|         if (packType == PackType.Hero) | 
|         { | 
|             HeroInfo heroInfo = null; | 
|             heroInfoDict.TryGetValue(guid, out heroInfo); | 
|   | 
|             heroInfoDict.Remove(guid); | 
|   | 
|             onHeroDeleteEvent?.Invoke(itemID); | 
|         } | 
|     } | 
|   | 
|     public HeroInfo GetHero(string guid) | 
|     { | 
|         if (!heroInfoDict.ContainsKey(guid)) | 
|             return null; | 
|         return heroInfoDict[guid]; | 
|     } | 
|   | 
|     public List<HeroInfo> GetHeroList() | 
|     { | 
|         return heroInfoDict.Values.ToList(); | 
|     } | 
|   | 
|     public List<string> GetHeroGuidList(int job = 0, int country = 0) | 
|     { | 
|         if (job == 0 && country == 0) | 
|             return heroInfoDict.Keys.ToList(); | 
|   | 
|   | 
|         List<string> retGuidList = new List<string>(); | 
|         foreach (string guid in heroInfoDict.Keys) | 
|         { | 
|             HeroInfo heroInfo = heroInfoDict[guid]; | 
|             //0代表全部 | 
|             if (job == 0 || country == 0) | 
|             { | 
|                 if (job != 0 && job == heroInfo.heroConfig.Class) | 
|                     retGuidList.Add(guid); | 
|                 if (country != 0 && country == heroInfo.heroConfig.Country) | 
|                     retGuidList.Add(guid); | 
|             } | 
|             else | 
|             { | 
|                 if (job == heroInfo.heroConfig.Class && country == heroInfo.heroConfig.Country) | 
|                     retGuidList.Add(guid); | 
|             } | 
|         } | 
|         return retGuidList; | 
|     } | 
|   | 
|     public List<HeroInfo> GetPowerfulHeroList() | 
|     { | 
|         List<HeroInfo> heroList = new List<HeroInfo>(heroInfoDict.Values); | 
|   | 
|         heroList.Sort((a, b) => | 
|         { | 
|             long power1 = a.CalculatePower(false); | 
|             long power2 = b.CalculatePower(false); | 
|   | 
|             if (power1 == power2) | 
|             { | 
|                 return 0; | 
|             } | 
|   | 
|             return power1 > power2 ? -1 : 1; | 
|         }); | 
|   | 
|         List<HeroInfo> retList = new List<HeroInfo>(); | 
|   | 
|         for (int i = 0; i < TeamConst.MaxTeamHeroCount && i < heroList.Count; i++) | 
|         { | 
|             retList.Add(heroList[i]); | 
|         } | 
|   | 
|         return retList; | 
|     } | 
|   | 
|   | 
|     public int GetHeroCount() | 
|     { | 
|         return heroInfoDict.Count; | 
|     } | 
|   | 
|     public bool HasHero(int heroID) | 
|     { | 
|         return PackManager.Instance.GetSinglePack(PackType.Hero).HasItem(heroID); | 
|     } | 
|   | 
|     public int GetHeroCountByID(int heroID) | 
|     { | 
|         return (int)PackManager.Instance.GetSinglePack(PackType.Hero).GetCountById(heroID); | 
|     } | 
| } |