using System.Collections; 
 | 
using System.Collections.Generic; 
 | 
using UnityEngine; 
 | 
  
 | 
public static class SnxxzUtility 
 | 
{ 
 | 
  
 | 
    public static UnityPlatform flatForm { 
 | 
        get { 
 | 
#if UNITY_EDITOR 
 | 
            return UnityPlatform.Editor; 
 | 
#elif UNITY_IOS || UNITY_IPHONE 
 | 
             return UnityPlatform.Iphone; 
 | 
#elif UNITY_STANDALONE 
 | 
             return UnityPlatform.Standalone; 
 | 
#elif UNITY_ANDROID 
 | 
             return UnityPlatform.Android; 
 | 
#else 
 | 
             return UnityPlatform.Editor; 
 | 
#endif 
 | 
        } 
 | 
    } 
 | 
  
 | 
} 
 |