using System.Collections.Generic; 
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using UnityEngine; 
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public class BattleBuffLineCell : CellView 
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{ 
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    [SerializeField] BattleBuffCell[] buffCellList; 
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    public void Display(List<HB428_tagSCBuffRefresh> buffList, int index) 
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    {  
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        for (int i = 0; i < buffCellList.Length; i++) 
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        { 
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            if (i + index < buffList.Count) 
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            { 
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                buffCellList[i].SetActive(true); 
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                buffCellList[i].Display(buffList[i + index]); 
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            } 
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            else 
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            { 
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                buffCellList[i].SetActive(false); 
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            } 
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        } 
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    } 
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} 
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