lcy
2026-06-12 e7e206de7ea26e0037d60ff0c3e9943950340a18
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using Cysharp.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
 
public class GuildAtkDefBatPlayerTop3Cell : MonoBehaviour
{
    [SerializeField] Text rankValueText;    //战斗次数
    [SerializeField] Text starCnt;          //星数
    [SerializeField] Text nameText;
    [SerializeField] OfficialTitleCell officialTitleCell;
    [SerializeField] Button queryPlayerBtn; //点击查看玩家详情
    [SerializeField] HorseController model;
 
    public void Display(HA525_tagSCFamilyAtkDefBatInfo.tagSCFamilyAtkDefBatMem data, int rank)
    {
        if (data == null)
        {
            rankValueText.text = "0";
            nameText.text = Language.Get("L1124");
            officialTitleCell.SetActive(false);
            model.SetActive(false);
            return;
        }
 
        officialTitleCell.SetActive(true);
        officialTitleCell.InitUI((int)data.RealmLV, (int)data.TitleID);
 
        starCnt.text = data.Star.ToString(); // 星数直接显示数字
        rankValueText.text = Language.Get("GuildAtkDefBat36", data.BatCnt); // 战斗次数
        nameText.text = data.Name;
 
        // 角色模型与坐骑
        model.SetActive(true);
        int heroSkinID = ResolveHeroSkinID((int)data.ModelMark, (int)data.Job);
        int horseSkinID = HorseManager.Instance.GetOtherPlayerHorseSkinID((int)data.EquipShowSwitch);
        model.Create(horseSkinID, heroSkinID, rank == 1 ? 1f : 0.8f);
 
        queryPlayerBtn.SetListener(() =>
        {
            AvatarHelper.TryViewOtherPlayerInfo((int)data.PlayerID, (int)data.ServerID, viewPlayerLineupType: (int)BattlePreSetType.GuildAtkDefBat);
        });
    }
 
    /// <summary>
    /// 根据 ModelMark 和 Job 解析英雄皮肤ID
    /// </summary>
    int ResolveHeroSkinID(int modelMark, int job)
    {
        if (modelMark == 0)
        {
            PhantasmPavilionManager.Instance.TryGetDefaultID(PhantasmPavilionType.Model, job, out modelMark);
        }
 
        if (!ModelConfig.HasKey(modelMark))
            return 0;
 
        var modelConfig = ModelConfig.Get(modelMark);
        return modelConfig.SkinID;
    }
}