lcy
2026-02-04 e80cb92bf4b84cab4d87bf3a23bbf21da311cd03
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//--------------------------------------------------------
//    [Author]:           YYL
//    [  Date ]:           Wednesday, January 28, 2026
//--------------------------------------------------------
 
using System.Collections.Generic;
using System;
using UnityEngine;
using LitJson;
 
public partial class HeroTalentConfig : ConfigBase<int, HeroTalentConfig>
{
    static HeroTalentConfig()
    {
        // 访问过静态构造函数
        visit = true; 
    }
 
    public int TalentID;
    public string Name;
    public int Quality;
    public int AttrID;
    public int AttrValue;
    public int InitWeight;
    public int WashWeight;
    public int AweakWeight;
 
    public override int LoadKey(string _key)
    {
        int key = GetKey(_key);
        return key;
    }
 
    public override void LoadConfig(string input)
    {
        try {
        string[] tables = input.Split('\t');
        int.TryParse(tables[0],out TalentID); 
 
            Name = tables[1];
 
            int.TryParse(tables[2],out Quality); 
 
            int.TryParse(tables[3],out AttrID); 
 
            int.TryParse(tables[4],out AttrValue); 
 
            int.TryParse(tables[5],out InitWeight); 
 
            int.TryParse(tables[6],out WashWeight); 
 
            int.TryParse(tables[7],out AweakWeight); 
        }
        catch (Exception exception)
        {
            Debug.LogError(exception);
        }
    }
}