hch
2026-06-05 e8d11717081bcbfba867f4fd72bc865ee3cda41a
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using System.Collections.Generic;
using UnityEngine;
 
public class HeroReturnCallHistoryOutCell : HeroReturnCallHistoryCell
{
    [SerializeField] CanvasGroup canvasGroup;
  
    public override void Display(int index, List<HeroReturnGameRec> list)
    {
        base.Display(index, list);
    }
 
    // 提供给外部设置透明度的方法
    public void SetAlpha(float alpha)
    {
        if (canvasGroup != null)
        {
            canvasGroup.alpha = alpha;
        }
    }
}