using System.Collections.Generic; 
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using System.Linq; 
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using UnityEngine; 
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public class ArenaAwardCell : CellView 
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{ 
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    [SerializeField] ImageEx imgRank; 
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    [SerializeField] TextEx txtRank; 
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    [SerializeField] ItemCell[] itemCells; 
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    public void Display(int index, CellView cellView) 
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    { 
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        int functionOrder = cellView.info.Value.infoInt1; 
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        Dictionary<int, int[][]> rewardDict = ArenaManager.Instance.GetArenaAwardDict(functionOrder); 
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        if (rewardDict.IsNullOrEmpty()) 
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            return; 
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        var list = rewardDict.Keys.ToList(); 
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        list.Sort(); 
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        int rank = list[index]; 
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        if (rank <= 3) 
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        { 
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            imgRank.SetActive(true); 
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            txtRank.SetActive(false); 
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            imgRank.SetSprite(StringUtility.Contact("Rank", rank)); 
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            txtRank.text = rank.ToString(); 
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        } 
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        else 
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        { 
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            imgRank.SetActive(false); 
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            txtRank.SetActive(true); 
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            int lastIndex = index - 1; 
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            txtRank.text = lastIndex > 0 && lastIndex < list.Count ? Language.Get("Arena15", list[lastIndex] + 1, rank) : string.Empty; 
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        } 
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        int key = list[index]; 
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        int[][] rewardArr = rewardDict[key]; 
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        for (int i = 0; i < itemCells.Length; i++) 
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        { 
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            var itemCell = itemCells[i]; 
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            if (!rewardArr.IsNullOrEmpty() && i < rewardArr.Length) 
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            { 
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                int itemCellIndex = i; 
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                itemCell.SetActive(true); 
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                itemCell.Init(new ItemCellModel(rewardArr[i][0], true, rewardArr[i][1])); 
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                itemCell.button.SetListener(() => ItemTipUtility.Show(rewardArr[itemCellIndex][0], true)); 
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            } 
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            else 
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            { 
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                itemCell.SetActive(false); 
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            } 
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        } 
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    } 
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} 
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