using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class TotalDamageDisplayer : MonoBehaviour
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{
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public Image damageBackground;
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public Text textDamage;
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public Text textTotalDesc; //总伤害或者总治疗
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public void SetDamage(bool isEnd, BattleDmgInfo dmgInfo)
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{
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if (dmgInfo == null)
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{
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return;
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}
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if (dmgInfo.IsType(DamageType.Recovery))
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{
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}
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else if (dmgInfo.IsType(DamageType.Damage) || dmgInfo.IsType(DamageType.Realdamage))
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{
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}
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}
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}
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