1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
| using UnityEngine;
| using System.Collections;
| using System;
| using Cysharp.Threading.Tasks;
| using System.Threading;
|
| public class AudioLoader
| {
| public static async UniTask<AudioClip> LoadAudio(string _folderName, string _clipName)
| {
| return await ResManager.Instance.LoadAssetAsync<AudioClip>("Audio/" + _folderName, _clipName, false);
| }
|
| // US2: Async UniTask variant
| public static UniTask<AudioClip> LoadAudioAsync(string _folderName, string _clipName, CancellationToken ct = default)
| {
| return ResManager.Instance.LoadAssetAsync<AudioClip>("Audio/" + _folderName, _clipName, false, ct);
| }
| }
|
|