yyl
2026-05-08 ea4e25ceca21484cbb422b4ce49ec6bc1220441f
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using UnityEngine;
using System.Collections;
using System;
using Cysharp.Threading.Tasks;
using System.Threading;
 
public class AudioLoader
{
    public static async UniTask<AudioClip> LoadAudio(string _folderName, string _clipName)
    {
        return await ResManager.Instance.LoadAssetAsync<AudioClip>("Audio/" + _folderName, _clipName, false);
    }
 
    // US2: Async UniTask variant
    public static UniTask<AudioClip> LoadAudioAsync(string _folderName, string _clipName, CancellationToken ct = default)
    {
        return ResManager.Instance.LoadAssetAsync<AudioClip>("Audio/" + _folderName, _clipName, false, ct);
    }
}