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using System.Collections.Generic;
using System.Linq;
using LitJson;
 
public partial class BattleSettlementManager : GameSystemManager<BattleSettlementManager>
{
    //结算后需清除 <battleName,JsonData>
    Dictionary<string, JsonData> battleSettlementDic = new Dictionary<string, JsonData>();
 
    // public string notifyGuid = string.Empty;
 
    public override void Init()
    {
        DTC0102_tagCDBPlayer.beforePlayerDataInitializeEventOnRelogin += OnBeforePlayerDataInitialize;
        EventBroadcast.Instance.AddListener<string, JsonData>(EventName.BATTLE_END, OnSettlement);
 
    }
 
    public override void Release()
    {
        DTC0102_tagCDBPlayer.beforePlayerDataInitializeEventOnRelogin -= OnBeforePlayerDataInitialize;
        EventBroadcast.Instance.RemoveListener<string, JsonData>(EventName.BATTLE_END, OnSettlement);
    }
 
 
    public void OnBeforePlayerDataInitialize()
    {
        battleSettlementDic.Clear();
    }
 
    public void AddPop(string battleName, int result)
    {
        bool isWin = result == 1;
        switch (battleName)
        {
            case "ArenaBattleField":
                PopupWindowsProcessor.Instance.Add(isWin ? "ArenaBattleVictoryWin" : "ArenaBattleFailWin", false);
                break;
            default:
                PopupWindowsProcessor.Instance.Add(isWin ? "BattleVictoryWin" : "BattleFailWin", false);
                break;
        }
    }
 
    public void ShowResultWin(string battleName, int result)
    {
        bool isWin = result == 1;
        switch (battleName)
        {
            case "ArenaBattleField":
                if (isWin)
                {
                    UIManager.Instance.OpenWindow<ArenaBattleVictoryWin>();
                }
                else
                {
                    UIManager.Instance.OpenWindow<ArenaBattleFailWin>();
                }
                break;
            default:
                if (isWin)
                {
                    UIManager.Instance.OpenWindow<BattleVictoryWin>();
                }
                else
                {
                    UIManager.Instance.OpenWindow<BattleFailWin>();
                }
                break;
        }
    }
 
    //"Msg":{"itemInfo":[{"ItemID":5,"Count":2},{"ItemID":3,"Count":40}],"winFaction":1,"statInfo":{"1":{"1":{"1":{"NPCID":0,"DefHurt":727,"CureHP":0,"AtkHurt":1891,"ObjID":1,"HeroID":530004},"3":{"NPCID":0,"DefHurt":483,"CureHP":1511,"AtkHurt":782,"ObjID":6,"HeroID":520001},"2":{"NPCID":0,"DefHurt":953,"CureHP":0,"AtkHurt":1712,"ObjID":5,"HeroID":510003}}},"2":{"1":{"1":{"NPCID":10101091,"DefHurt":638,"CureHP":0,"AtkHurt":140,"ObjID":2,"HeroID":610001},"3":{"NPCID":10101092,"DefHurt":625,"CureHP":0,"AtkHurt":126,"ObjID":3,"HeroID":610001},"5":{"NPCID":10101093,"DefHurt":3122,"CureHP":0,"AtkHurt":1897,"ObjID":4,"HeroID":510003}}}}}
    public void OnSettlement(string _guid, JsonData _data)
    {
        if (string.Empty == _guid)
            return;
        var battle = BattleManager.Instance.GetBattleField(_guid);
        if (battle == null)
            return;
        var battleName = battle.ToString();
        battleSettlementDic[battleName] = _data;
 
        string activeBattleName = BattleManager.Instance.GetActiveBattleName();
 
        if (_data.ContainsKey("winFaction"))
        {
            var result = (int)_data["winFaction"];
            if (battleName == activeBattleName)
            {
                //自己场景结算
                ShowResultWin(battleName, result);
            }
            else
            {
                AddPop(battleName, result);
            }
 
        }
    }
 
    public void WinShowOver(string battleName)
    {
        battleSettlementDic.Remove(battleName);
 
        var battle = BattleManager.Instance.GetActiveBattleFieldByName(battleName);
        if (battle != null)
            battle.WhaleFall();
    }
 
    public JsonData GetBattleSettlement(string battleName)
    {
        if (!battleSettlementDic.ContainsKey(battleName))
        {
            return null;
        }
        return battleSettlementDic[battleName];
    }
}