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|
| using System.Collections.Generic;
| using System;
| using UnityEngine;
|
| public class BattleObjectFactory
| {
| public static BattleObject CreateBattleObject(TeamHero teamHero)
| {
| BattleObject battleObject = null;
| // switch (teamCard.cardInfo.cardConfig.)
| // {
|
| // }
|
| return battleObject;
| }
|
| public static void DestroyBattleObject(BattleObject battleObj)
| {
|
| }
| }
|
|