yyl
2025-06-13 eb1efcaa9be0e2340fc49b38dab8df18e36526c9
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using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System.Collections.Generic;
using System;
 
 
public class DebugLogSetting : MonoBehaviour
{
 
    bool m_DrawLog {
        get { return LocalSave.GetBool("DebugDrawAtGameView", false); }
        set { LocalSave.SetBool("DebugDrawAtGameView", value); }
    }
 
    bool m_CallStack {
        get {
            return LocalSave.GetBool("DebugCallStack");
        }
        set {
            LocalSave.SetBool("DebugCallStack", value);
        }
    }
 
    [SerializeField]
    Toggle m_ToggleDrawLog;
    [SerializeField]
    Toggle m_ToggleLog;
    [SerializeField]
    Toggle m_ToggleWarning;
    [SerializeField]
    Toggle m_ToggleError;
 
    [SerializeField]
    Toggle m_ToggleNet;
 
    [SerializeField]
    Toggle m_ToggleCallStack;
 
    private void Awake()
    {
        m_ToggleDrawLog.isOn = m_DrawLog;
        m_ToggleLog.isOn = Launch.Instance.EnableLog;
        m_ToggleWarning.isOn = Launch.Instance.EnableLogWarning;
        m_ToggleError.isOn = Launch.Instance.EnableLogError;
        m_ToggleNet.isOn = Launch.Instance.EnableNetLog;
        m_ToggleCallStack.isOn = m_CallStack;
 
        m_ToggleDrawLog.AddListener(SetLogRenderActive);
        m_ToggleLog.AddListener(DebugUtility .SetLogAble);
        m_ToggleWarning.AddListener(DebugUtility.SetLogWarningAble);
        m_ToggleError.AddListener(DebugUtility.SetLogErrorAble);
        m_ToggleNet.AddListener(DebugUtility.SetLogNetAble);
        m_ToggleCallStack.AddListener(SetCallStackActive);
    }
 
    void SetLogRenderActive(bool _value)
    {
        m_DrawLog = _value;
    }
 
    void SetCallStackActive(bool _value)
    {
        m_CallStack = _value;
    }
 
 
}