using System.Collections.Generic;
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using UnityEngine;
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public class HeroManager : GameSystemManager<HeroManager>
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{
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protected Dictionary<long, HeroInfo> heroInfoDict = new Dictionary<long, HeroInfo>();
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public override void Init()
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{
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base.Init();
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// 注册一点事件
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}
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public override void Release()
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{
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base.Release();
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}
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public override void RequestNessaryData()
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{
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base.RequestNessaryData();
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}
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// public override bool IsNessaryDataReady()
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// {
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// return true;
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// }
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}
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