yyl
2025-06-13 eb1efcaa9be0e2340fc49b38dab8df18e36526c9
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using System.Collections.Generic;
using UnityEngine;
 
public class HeroManager : GameSystemManager<HeroManager>
{
    protected Dictionary<long, HeroInfo> heroInfoDict = new Dictionary<long, HeroInfo>();
 
    public override void Init()
    {
        base.Init();
 
        //  注册一点事件
    }
 
    public override void Release()
    {
        base.Release();
    }
 
    public override void RequestNessaryData()
    {
        base.RequestNessaryData();
    }
 
    // public override bool IsNessaryDataReady()
    // {
    //     return true;
    // }
 
}