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3 天以前 eb27e5fd31f73b998a4bbd85511a31e40b8c61b7
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using System.Collections.Generic;
 
public class AttributeManager : GameSystemManager<AttributeManager>
{
    public Dictionary<int, long> totalAttrDict = new Dictionary<int, long>();
    public void OpenTotalAttributeWin(Dictionary<int, long> totalAttrDict, int functionOrder = 0)
    {
        this.totalAttrDict = totalAttrDict;
        if (!UIManager.Instance.IsOpened<TotalAttributeWin>())
        {
            UIManager.Instance.OpenWindow<TotalAttributeWin>(functionOrder);
        }
    }
}