using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.UI;
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//广告小组件,可复制英雄招募里的
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public class AdsCell : MonoBehaviour
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{
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[SerializeField] Button adBtn;
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[SerializeField] Text cntText;
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public int adID;
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public int type;
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public int value;
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protected void OnEnable()
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{
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AdsManager.Instance.OnAdsInfoListUpdateEvent += OnAdsInfoListUpdateEvent;
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adBtn.AddListener(OnClickAds);
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OnAdsInfoListUpdateEvent(adID, type, value);
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}
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protected void OnDisable()
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{
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AdsManager.Instance.OnAdsInfoListUpdateEvent -= OnAdsInfoListUpdateEvent;
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}
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private void OnAdsInfoListUpdateEvent(int _adID, int _type, int _value)
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{
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if (adID != _adID)
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return;
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int adsCnt = AdsManager.Instance.GetADCntByADID(adID);
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var aDAwardConfig = ADAwardConfig.Get(adID);
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bool isShowAds = adsCnt < aDAwardConfig.ADCntMax;
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int remainAdsCount = aDAwardConfig.ADCntMax - adsCnt;
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adBtn.SetActive(isShowAds);
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cntText.text = $"{remainAdsCount}/{aDAwardConfig.ADCntMax}";
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}
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// public void AddListener(UnityAction action)
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// {
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// adBtn.AddListener(action);
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// }
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void OnClickAds()
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{
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AdsManager.Instance.PlayAds(adID);
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}
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}
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