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4 天以前 eba6c39cc97723bfe2056e2eac2c2d1cf59ab12a
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using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
public class StoryBossBattleWin : UIBase
{
 
    // 组件引用
    public Transform mountPoint;
 
    private BattleRootNode battleRootNode = null;
 
 
    private StoryBossBattleField battleField;
 
    [SerializeField]
    private Button btnSpeed;
 
    [SerializeField]
    private Text textSpeed;
 
    [SerializeField]
    private Button btnPass;
 
    [SerializeField]
    private Button btnPause;
 
    public RendererAdjuster buttonsAdjuster;
 
    public BossLifeBar bossLifeBar;
 
 
    public SkillWordCell[] skillWordCells;
 
    public BossHeadCell bossHeadCell;
 
    public Text txtBossName;
 
    public Text txtBattleRound;
 
    public TotalDamageDisplayer totalDamageDisplayer;
 
    public SkillTips skillTipsRed;
 
    public SkillTips skillTipsBlue;
 
    private BattleObject bossBattleObject = null;
 
    [SerializeField] public List<BattleBuffCell> buffCells;
 
    // 生命周期
    protected override void InitComponent()
    {
        base.InitComponent();
        // 初始化组件引用 绑定按钮等UI组件事件
 
        btnSpeed.AddListener(ChangeSpeed);
 
        btnPass.AddListener(OnClickPass);
 
        btnPause.AddListener(OnClickPause);
    }
 
    private void OnClickPause()
    {
        if (null == battleField)
            return;
 
        battleField.IsPause = !battleField.IsPause;
    }
 
    private void OnClickPass()
    {
        if (null == battleField)
            return;
 
        battleField.ForceFinish();
    }
 
    private void ChangeSpeed()
    {
        if (null == battleField)
            return;
 
        BattleManager.Instance.speedIndex = (BattleManager.Instance.speedIndex + 1) % BattleManager.Instance.speedGear.Length;
        battleField.SetSpeedRatio(BattleManager.Instance.speedGear[BattleManager.Instance.speedIndex]);
        textSpeed.text = (BattleManager.Instance.speedIndex + 1).ToString();
    }
 
    protected override void OnPreOpen()
    {
        base.OnPreOpen();
        // SetBattleField(BattleManager.Instance.storyBattleField);
        BattleManager.Instance.onBattleFieldCreate += OnCreateBattleField;
        EventBroadcast.Instance.AddListener<BattleDmgInfo>(EventName.BATTLE_DAMAGE_TAKEN, OnDamageTaken);
        EventBroadcast.Instance.AddListener<string, SkillConfig, TeamHero>(EventName.BATTLE_CAST_SKILL, OnCastSkill);
 
        UIManager.Instance.CloseWindow<MainWin>();
    }
 
 
 
    protected override void OnPreClose()
    {
        base.OnPreClose();
        BattleManager.Instance.onBattleFieldCreate -= OnCreateBattleField;
        EventBroadcast.Instance.RemoveListener<BattleDmgInfo>(EventName.BATTLE_DAMAGE_TAKEN, OnDamageTaken);
        EventBroadcast.Instance.RemoveListener<string, SkillConfig, TeamHero>(EventName.BATTLE_CAST_SKILL, OnCastSkill);
 
        UIManager.Instance.CloseWindow<BattleHUDWin>();
 
        if (!UIManager.Instance.IsOpened<MainWin>())
            UIManager.Instance.OpenWindow<MainWin>();
 
        if (null != bossBattleObject)
        {
            bossBattleObject.buffMgr.onBuffChanged -= OnBuffChanged;
            bossBattleObject = null;
        }
 
        if (battleField != null)
        {
            battleField.OnRoundChange -= OnRoundChange;
            battleField = null;
        }
    }
 
    private void OnCastSkill(string guid, SkillConfig skillConfig, TeamHero teamHero)
    {
        if (battleField == null)
            return;
 
        if (battleField.guid != guid)
            return;
 
        BattleObject battleObject = battleField.battleObjMgr.GetBattleObject(teamHero.ObjID);
 
        bool isRed = battleObject.Camp == BattleCamp.Red;
 
        SkillTips tips = isRed ? skillTipsRed : skillTipsBlue;
 
        tips.PlayMotion(battleField, isRed, teamHero, skillConfig);
    }
 
    private void OnCreateBattleField(string arg1, BattleField field)
    {
        if (field.GetType() == battleField.GetType())
        {
            SetBattleField(field as StoryBossBattleField);
        }
    }
 
    protected override void OnOpen()
    {
        base.OnOpen();
    }
 
    public override void Refresh()
    {
        base.Refresh();
 
        // bossLifeBar.SetBaseInfo(battleField);
 
        // skillWordCells;
 
        NPCLineupConfig lineupConfig = battleField.GetBossLineupConfig();
 
        if (null != bossBattleObject)
        {
            bossBattleObject.buffMgr.onBuffChanged -= OnBuffChanged;
            bossBattleObject = null;
        }
 
        bossBattleObject = battleField.FindBoss();
 
        DisplaySkillWordsList(lineupConfig);
 
        if (null != bossBattleObject)
        {
            TeamHero teamHero = bossBattleObject.teamHero;
            bossHeadCell.SetTeamHero(teamHero);
            txtBossName.text = teamHero.name;
            NPCConfig npcConfig = NPCConfig.Get(teamHero.NPCID);
            bossLifeBar.SetBaseInfo(Mathf.Max(1, npcConfig.LifeBarCount), (ulong)teamHero.curHp, (ulong)teamHero.maxHp);
            bossBattleObject.buffMgr.onBuffChanged -= OnBuffChanged;
            bossBattleObject.buffMgr.onBuffChanged += OnBuffChanged;
        }
        else
        {
            bossHeadCell.SetTeamHero(null);
            txtBossName.text = string.Empty;
            bossLifeBar.SetBaseInfo(2, 2, 2);
            Debug.LogError("找不到boss");
        }
 
        OnRoundChange(battleField.round, battleField.turnMax);
 
        OnBuffChanged();
 
        totalDamageDisplayer.SetActive(false);
 
        skillTipsBlue.SetActive(false);
        skillTipsRed.SetActive(false);
    }
 
    private void OnBuffChanged()
    {
        var buffList = new List<HB428_tagSCBuffRefresh>();
        if (null != bossBattleObject)
        {
            buffList = bossBattleObject.buffMgr.GetBuffList();
        }
        RefreshBuff(buffList);
    }
 
    private void RefreshHP()
    {
        if (null != bossBattleObject)
        {
            TeamHero teamHero = bossBattleObject.teamHero;
            bossLifeBar.Show((ulong)teamHero.curHp, (ulong)teamHero.maxHp);
        }
    }
 
 
    private void OnDamageTaken(BattleDmgInfo info)
    {
        if (info.battleFieldGuid != battleField.guid)
            return;
 
        if (info.hurtObj.ObjID == bossBattleObject.ObjID)
        {
            // Update the boss's health bar
            RefreshHP();
        }
 
        totalDamageDisplayer.SetDamage(info);
    }
 
    protected override void OnClose()
    {
        base.OnClose();
 
        if (battleRootNode != null)
        {
            battleRootNode.transform.SetParent(Launch.Instance.transform);
            battleRootNode.transform.localPosition = new Vector3(-10000, -10000, 0);
        }
 
        battleField = null;
    }
 
    protected override void NextFrameAfterOpen()
    {
        base.NextFrameAfterOpen();
    }
 
    protected override void CompleteClose()
    {
        base.CompleteClose();
    }
 
    public void SetBattleField(StoryBossBattleField _battleField)
    {
        if (battleField != null)
        {
            battleField.OnRoundChange -= OnRoundChange;
            battleField = null;
        }
 
        battleField = _battleField;
        if (battleRootNode != null)
        {
            battleRootNode.transform.localPosition = Vector3.zero;
            battleRootNode.transform.SetParent(Launch.Instance.transform);
        }
 
        battleRootNode = battleField.battleRootNode;
 
        battleRootNode.transform.SetParent(mountPoint);
        battleRootNode.transform.localPosition = Vector3.zero;
        battleRootNode.transform.localScale = Vector3.one;
 
        BattleHUDWin ui = UIManager.Instance.GetUI<BattleHUDWin>();
 
        if (null == ui)
        {
            ui = UIManager.Instance.OpenWindow<BattleHUDWin>();
        }
 
        ui.SetBattleField(battleField);
        battleField.UpdateCanvas(canvas);
        buttonsAdjuster.SetSortingOrder(BattleConst.ActiveHeroActionSortingOrder);
 
        Refresh();
 
        battleField.OnRoundChange += OnRoundChange;
 
        textSpeed.text = (BattleManager.Instance.speedIndex + 1).ToString();
    }
 
    public void DisplaySkillWordsList(NPCLineupConfig lineUPConfig)
    {
        if (skillWordCells.IsNullOrEmpty())
            return;
 
        if (null == lineUPConfig)
            return;
 
        for (int i = 0; i < skillWordCells.Length; i++)
        {
            if (i < lineUPConfig.SkillIDExList.Length)
            {
                skillWordCells[i].SetActive(true);
                int skillID = lineUPConfig.SkillIDExList[i];
                skillWordCells[i].Init(skillID, () =>
                {
                    SmallTipWin.showText = Language.Get("SmallTipFomat", SkillConfig.Get(skillID)?.SkillName, SkillConfig.Get(skillID)?.Description);
                    SmallTipWin.worldPos = CameraManager.uiCamera.ScreenToWorldPoint(Input.mousePosition);
                    SmallTipWin.isDownShow = true;
                    UIManager.Instance.OpenWindow<SmallTipWin>();
                });
            }
            else
            {
                skillWordCells[i].SetActive(false);
            }
        }
    }
 
    public void RefreshBuff(List<HB428_tagSCBuffRefresh> datas)
    {
        if (buffCells.IsNullOrEmpty())
            return;
 
 
        for (int i = 0; i < buffCells.Count; i++)
        {
            if (i < datas.Count)
            {
                buffCells[i].SetActive(true);
                HB428_tagSCBuffRefresh buffData = datas[i];
                buffCells[i].Init(buffData, () =>
                {
                    //  点击buff图标 显示buff描述/当前身上所有buff
                });
            }
            else
            {
                buffCells[i].SetActive(false);
            }
        }
    }
 
    private void OnRoundChange(int round, int maxRound)
    {
        txtBattleRound.text = string.Format("{0}/{1}", round, maxRound);
    }
}