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| using UnityEngine;
| using System.Collections;
| using System;
|
| public class AudioLoader
| {
| public static AudioClip LoadAudio(string _folderName, string _clipName)
| {
| return ResManager.Instance.LoadAsset<AudioClip>("Audio/" + _folderName, _clipName);
| }
|
| public static void LoadAudioAsync(string _folderName, string _clipName, Action<bool, UnityEngine.Object> _callBack)
| {
| ResManager.Instance.LoadAssetAsync<AudioClip>("Audio/" + _folderName, _clipName, _callBack);
| }
|
| }
|
|