//--------------------------------------------------------
|
// [Author]: YYL
|
// [ Date ]: 2025年9月22日
|
//--------------------------------------------------------
|
|
using System.Collections.Generic;
|
using System;
|
using UnityEngine;
|
using LitJson;
|
|
public partial class GoldRushItemConfig : ConfigBase<int, GoldRushItemConfig>
|
{
|
static GoldRushItemConfig()
|
{
|
// 访问过静态构造函数
|
visit = true;
|
}
|
|
public int GoldID;
|
public int ItemID;
|
public int ItemLV;
|
public int ItemCount;
|
public int WorkerMax;
|
public int NeedSeconds;
|
|
public override int LoadKey(string _key)
|
{
|
int key = GetKey(_key);
|
return key;
|
}
|
|
public override void LoadConfig(string input)
|
{
|
try {
|
string[] tables = input.Split('\t');
|
int.TryParse(tables[0],out GoldID);
|
|
int.TryParse(tables[1],out ItemID);
|
|
int.TryParse(tables[2],out ItemLV);
|
|
int.TryParse(tables[3],out ItemCount);
|
|
int.TryParse(tables[4],out WorkerMax);
|
|
int.TryParse(tables[5],out NeedSeconds);
|
}
|
catch (Exception exception)
|
{
|
Debug.LogError(exception);
|
}
|
}
|
}
|