yyl
2025-05-16 f4c97339a01fdd75d8b862be572eefe66bd51d5a
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using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using System;
 
namespace vnxbqy.UI
{
 
    public class PressTip : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
    {
        [SerializeField] GameObject m_Container;
        [SerializeField] float m_Delay = 0f;
 
        float timer = 0f;
        PointerState pointerState = PointerState.Up;
        bool triggered = false;
 
        private void OnEnable()
        {
            this.pointerState = PointerState.Up;
            this.m_Container.SetActive(false);
        }
 
        private void OnDisable()
        {
            this.pointerState = PointerState.Up;
            this.m_Container.SetActive(false);
        }
 
        public virtual void OnPointerDown(PointerEventData eventData)
        {
            this.pointerState = PointerState.Down;
            this.timer = 0f;
            triggered = false;
        }
 
        public virtual void OnPointerUp(PointerEventData eventData)
        {
            this.pointerState = PointerState.Up;
            this.m_Container.SetActive(false);
        }
 
        private void LateUpdate()
        {
            if (this.pointerState != PointerState.Down)
            {
                return;
            }
 
            this.timer += Time.deltaTime;
            if (this.timer > this.m_Delay && !triggered)
            {
                triggered = true;
 
                if (this.m_Container != null)
                {
                    this.m_Container.SetActive(true);
                    AdjustmentContainerPosition(this.m_Container.transform as RectTransform);
                }
            }
 
        }
 
        void AdjustmentContainerPosition(RectTransform _container)
        {
            if (_container == null)
            {
                return;
            }
 
            var viewPortPoint = CameraManager.uiCamera.ScreenToViewportPoint(Input.mousePosition);
            var normalizedOffset = CalculateNormalizedOffset(_container);
 
            var containerSize = new Vector2(_container.rect.width, _container.rect.height);
            var xOffset = viewPortPoint.x < normalizedOffset.x ? 1 : viewPortPoint.x > (1 - normalizedOffset.x) ? -1 : 0;
            var yOffset = viewPortPoint.y > (1 - normalizedOffset.y * 2) ? -1 : xOffset != 0 ? 0 : 1;
 
            var uiposition = CameraManager.uiCamera.ViewportToWorldPoint(viewPortPoint);
 
            _container.position = uiposition.SetZ(0);
            _container.localPosition += new Vector3(xOffset * containerSize.x * 0.5f, yOffset * containerSize.y * 0.5f, -_container.localPosition.z);
        }
 
        Vector2 CalculateNormalizedOffset(RectTransform _rectTransform)
        {
            var offsetX = _rectTransform.rect.width / Constants.DESIGN_RESOLUTION.x * 0.5f;
            var offsetY = _rectTransform.rect.height / Constants.DESIGN_RESOLUTION.y * 0.5f;
 
            return new Vector2(offsetX, offsetY);
        }
 
        enum PointerState
        {
            Down,
            Up
        }
 
    }
 
}