yyl
2025-05-16 f4c97339a01fdd75d8b862be572eefe66bd51d5a
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Wednesday, August 23, 2017
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;
using System.Collections.Generic;
 
namespace vnxbqy.UI {
 
    public class OffsetImage:BaseMeshEffect {
 
        [SerializeField]
        Vector2 m_Offset;
        public Vector2 offset {
            get {
                return m_Offset;
            }
            set {
                m_Offset = value;
 
            }
        }
 
        public override void ModifyMesh(VertexHelper vh) {
            List<UIVertex> vertexs = new List<UIVertex>();
            vh.GetUIVertexStream(vertexs);
 
            if(vertexs == null || vertexs.Count == 0) {
                return;
            }
            vh.Clear();
 
            var positions = new Vector3[3];
            var uv0s = new Vector2[3];
 
            var firstQuard = new UIVertex[6] {
                vertexs[0],
                vertexs[1],
                vertexs[2],
                vertexs[3],
                vertexs[4],
                vertexs[5]
            };
 
            for(var i = 0;i < firstQuard.Length;i++) {
                var vertex = firstQuard[i];
                var position = vertex.position + new Vector3(offset.x,offset.y,0);
                vertex.position = position;
                firstQuard[i] = vertex;
 
                if((i % 3) == 2) {
                    positions[0] = firstQuard[i - 2].position;
                    uv0s[0] = firstQuard[i - 2].uv0;
                    positions[1] = firstQuard[i - 1].position;
                    uv0s[1] = firstQuard[i - 1].uv0;
                    positions[2] = firstQuard[i].position;
                    uv0s[2] = firstQuard[i].uv0;
 
                    UIUtility.AddTriangle(vh,positions,Color.white,uv0s);
                }
            }
 
 
 
            var index = 5 * 6;
            for(int i = 0;i < vertexs.Count;i++) {
 
                if(i > index) {
 
                }
 
                if((i % 3) == 2) {
                    positions[0] = vertexs[i - 2].position;
                    uv0s[0] = vertexs[i - 2].uv0;
                    positions[1] = vertexs[i - 1].position;
                    uv0s[1] = vertexs[i - 1].uv0;
                    positions[2] = vertexs[i].position;
                    uv0s[2] = vertexs[i].uv0;
 
                    UIUtility.AddTriangle(vh,positions,Color.white,uv0s);
                }
            }
 
 
 
 
        }
 
    }
 
}