lcy
14 小时以前 f5794dc392d61a664668926e5edf06dbe06d4fc9
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using System;
using UnityEngine;
using UnityEngine.UI;
 
public class RenameWin : UIBase
{
    [SerializeField] InputField input;
    [SerializeField] Button btnOk;
    [SerializeField] Button btnRandom;
    [SerializeField] TextEx txtFirst;
    [SerializeField] TextEx txtMoney;
    [SerializeField] ImageEx imgMoney;
 
    RenameManager manager { get { return RenameManager.Instance; } }
    protected override void InitComponent()
    {
        base.InitComponent();
        btnRandom.SetListener(() =>
        {
            input.text = manager.GetSafeRandomName();
        });
        btnOk.SetListener(() =>
        {
            bool isFirstRename = manager.IsFirstRename();
            if (!isFirstRename && !UIHelper.CheckMoneyCount(manager.moneyType, manager.moneyNeed))
            {
                string title = Language.Get("Mail101");
                string info = Language.Get("PlayerProfile22");
                ConfirmCancel.ShowPopConfirm(title, info, (bool isOk) =>
                {
                    if (isOk)
                    {
 
                    }
                    else
                    {
                        CloseWindow();
                    }
                });
                return;
            }
 
            if (!manager.CheckNameLimit(input.text, out var errorCode))
            {
                manager.ShowNameErrorTip(errorCode);
                return;
            }
 
            manager.SendRenamePack(input.text);
        });
    }
 
    protected override void OnPreOpen()
    {
        base.OnPreOpen();
        manager.OnUpdatePlayerNameCountEvent += OnUpdatePlayerNameCount;
        manager.OnUpdateRenameResultEvent += OnUpdateRenameResultEvent;
        PlayerDatas.Instance.playerDataRefreshEvent += PlayerDataRefresh;
        Display();
    }
 
    protected override void OnPreClose()
    {
        base.OnPreClose();
        manager.OnUpdatePlayerNameCountEvent -= OnUpdatePlayerNameCount;
        manager.OnUpdateRenameResultEvent -= OnUpdateRenameResultEvent;
        PlayerDatas.Instance.playerDataRefreshEvent -= PlayerDataRefresh;
    }
 
    private void PlayerDataRefresh(PlayerDataType type)
    {
        Display();
    }
 
    private void OnUpdateRenameResultEvent()
    {
        Display();
    }
 
    private void OnUpdatePlayerNameCount()
    {
        Display();
    }
 
    void Display()
    {
        bool isFirstRename = manager.IsFirstRename();
        txtFirst.SetActive(isFirstRename);
        txtMoney.SetActive(!isFirstRename);
        imgMoney.SetIconWithMoneyType(manager.moneyType);
        txtMoney.text = UIHelper.ShowUseMoney(manager.moneyType, manager.moneyNeed);
    }
}