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17 小时以前 f5794dc392d61a664668926e5edf06dbe06d4fc9
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using UnityEngine;
using UnityEngine.UI;
 
public class SystemSetWin : UIBase
{
    [SerializeField] Slider musicSlider;
    [SerializeField] Slider soundEffectSlider;
 
    protected override void InitComponent()
    {
        base.InitComponent();
    }
 
    protected override void OnPreOpen()
    {
        base.OnPreOpen();
        musicSlider.onValueChanged.RemoveListener(OnSliderBgMusic);
        musicSlider.onValueChanged.AddListener(OnSliderBgMusic);
        soundEffectSlider.onValueChanged.RemoveListener(OnSliderSoundEffect);
        soundEffectSlider.onValueChanged.AddListener(OnSliderSoundEffect);
 
        musicSlider.value = SystemSetting.Instance.GetSoundVolume();
        soundEffectSlider.value = SystemSetting.Instance.GetSoundEffect();
    }
 
    protected override void OnPreClose()
    {
        base.OnPreClose();
    }
 
    private void OnSliderSoundEffect(float arg0)
    {
        SystemSetting.Instance.SetSoundEffect(arg0);
    }
 
    private void OnSliderBgMusic(float arg0)
    {
        SystemSetting.Instance.SetSoundVolume(arg0);
    }
}