hch
2025-12-17 f7649d6ebfe7f0a6a95ce4124b4e0f2207b74c8f
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using UnityEngine;
using System;
 
/// <summary>
/// 战斗飘字UI接口
/// </summary>
public interface IBattleFloatingUI
{
    void Play(bool isCrit, Action onComplete = null);
    void Run();
    void Stop();
    void Resume();
    void SetRatio(float speed, float scale);
}