using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class StoreLineCell : CellView
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{
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[SerializeField] StoreCell[] storeCells;
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public void Display(int index)
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{
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if (!StoreModel.Instance.storeTypeDict.ContainsKey((int)StoreModel.Instance.selectStoreFuncType))
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{
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return;
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}
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var list = StoreModel.Instance.storeTypeDict[(int)StoreModel.Instance.selectStoreFuncType];
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for (int i = 0; i < storeCells.Length; i++)
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{
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if (index + i < list.Count)
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{
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storeCells[i].SetActive(true);
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storeCells[i].Display(index + i);
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}
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else
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{
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storeCells[i].SetActive(false);
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}
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}
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}
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}
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