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9 天以前 f7cf7973de65296e193e0dae18c86a5fcec8fdf3
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using UnityEngine;
using UnityEngine.UI;
public class FuncRules : MonoBehaviour
{
    [SerializeField] Button m_Button;
    [SerializeField] int m_RuleId;
 
 
    private void Awake()
    {
        m_Button.AddListener(OpenRuleWin);
    }
 
    private void OpenRuleWin()
    {
        var rule = RuleConfig.Get(m_RuleId);
        if (!UIManager.Instance.IsOpened<FuncRuleWin>())
        {
            UIManager.Instance.OpenWindow<FuncRuleWin>(m_RuleId);
        }
    }
 
 
}