hch
2 天以前 f9fdbc3732111d736c609edb438f34a4744c6337
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using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Events;
using System.Collections.Generic;
 
public class HeroHeadBaseNoTrainCell : MonoBehaviour
{
 
    Button m_ClickBtn;
    Button clickBtn
    {
        get
        {
            if (m_ClickBtn == null)
            {
                m_ClickBtn = this.transform.GetComponent<Button>("Container_HeadCell");
            }
            return m_ClickBtn;
        }
    }
 
    ImageEx m_QualityBG;
    ImageEx qualityBG
    {
        get
        {
            if (m_QualityBG == null)
            {
                m_QualityBG = this.transform.GetComponent<ImageEx>("Container_HeadCell/qualityIcon");
            }
            return m_QualityBG;
        }
    }
 
    ImageEx m_HeroIcon;
    ImageEx heroIcon
    {
        get
        {
            if (m_HeroIcon == null)
            {
                m_HeroIcon = this.transform.GetComponent<ImageEx>("Container_HeadCell/heroIcon");
            }
            return m_HeroIcon;
        }
    }
 
 
 
    Image m_CountryImg;
    Image countryImg
    {
        get
        {
            if (m_CountryImg == null)
            {
                m_CountryImg = this.transform.GetComponent<Image>("Container_HeadCell/country");
            }
            return m_CountryImg;
        }
    }
 
    Image m_JobImg;
    Image jobImg
    {
        get
        {
            if (m_JobImg == null)
            {
                m_JobImg = this.transform.GetComponent<Image>("Container_HeadCell/name/job");
            }
            return m_JobImg;
        }
    }
 
    Text m_NameText;
    Text nameText
    {
        get
        {
            if (m_NameText == null)
            {
                m_NameText = this.transform.GetComponent<Text>("Container_HeadCell/name");
            }
            return m_NameText;
        }
    }
 
    void Awake()
    {
        LoadPrefab();
    }
 
    // 武将小头像,(职业和名称不再此管理,各个界面排版不同)
    public void Init(int heroID, bool _gray = false, UnityAction onclick = null)
    {
        LoadPrefab();   //存在被卸载的可能,重新加载
        clickBtn.AddListener(onclick);
        var heroConfig = HeroConfig.Get(heroID);
        qualityBG.SetSprite("heroheadBG" + heroConfig.Quality);
 
        var sprite = UILoader.LoadSprite("HeroHead", HeroSkinConfig.Get(heroConfig.SkinIDList[0]).SquareIcon);
        heroIcon.overrideSprite = sprite;
        heroIcon.gray = _gray;
        qualityBG.gray = _gray;
 
        countryImg.SetSprite(HeroUIManager.Instance.GetCountryIconName(heroConfig.Country));
        jobImg.SetSprite(HeroUIManager.Instance.GetJobIconName(heroConfig.Class));
        nameText.text = heroConfig.Name;
 
 
    }
 
    GameObject cellContainer;
    protected void LoadPrefab()
    {
        if (cellContainer != null)
            return;
 
        var tmp = transform.Find("Container_HeadCell");
        if (tmp != null)
        {
            cellContainer = tmp.gameObject;
            return;
        }
        if (cellContainer == null)
        {
            cellContainer = UIUtility.CreateWidget("HeroHeadBaseNoTrainCell", "Container_HeadCell");
 
            if (cellContainer != null)
            {
                cellContainer.transform.SetParentEx(this.transform, Vector3.zero, Quaternion.identity, Vector3.one);
                cellContainer.transform.SetAsFirstSibling();
            }
        }
        
        //缩放到和父rect一样大
        var scale = 1f;
        var rect = cellContainer.GetComponent<RectTransform>();
        var parentRect = transform.GetComponent<RectTransform>();
        float width = parentRect.sizeDelta.x;
        if (width <= 0f)
        {
            //外部控制了尺寸获取为0
            GridLayoutGroup grid = GetComponentInParent<GridLayoutGroup>();
            if (grid != null)
            { 
                width = grid.cellSize.x;
            }
            
        }
        scale = width / rect.sizeDelta.x;
        cellContainer.transform.localScale = cellContainer.transform.localScale * scale;
    }
}