| //-------------------------------------------------------- | 
| //    [Author]:           YYL | 
| //    [  Date ]:           Friday, June 27, 2025 | 
| //-------------------------------------------------------- | 
|   | 
| using System.Collections.Generic; | 
| using System.IO; | 
| using System.Threading; | 
| using System; | 
| using UnityEngine; | 
| using LitJson; | 
|   | 
| public partial class ChestsAwardConfig : ConfigBase<int, ChestsAwardConfig> | 
| { | 
|   | 
|     public int ID; | 
|     public int BoxID; | 
|     public int BoxLV; | 
|     public string SelectList; | 
|     public string FixedItem; | 
|     public string Probability1; | 
|     public string Probability2; | 
|     public string JobItem; | 
|   | 
|     public override int LoadKey(string _key) | 
|     { | 
|         int key = GetKey(_key); | 
|         return key; | 
|     } | 
|   | 
|     public override void LoadConfig(string input) | 
|     { | 
|         try { | 
|         string[] tables = input.Split('\t'); | 
|         int.TryParse(tables[0],out ID);  | 
|   | 
|             int.TryParse(tables[1],out BoxID);  | 
|   | 
|             int.TryParse(tables[2],out BoxLV);  | 
|   | 
|             SelectList = tables[3]; | 
|   | 
|             FixedItem = tables[4]; | 
|   | 
|             Probability1 = tables[5]; | 
|   | 
|             Probability2 = tables[6]; | 
|   | 
|             JobItem = tables[7]; | 
|         } | 
|         catch (Exception exception) | 
|         { | 
|             Debug.LogError(exception); | 
|         } | 
|     } | 
| } |