| //-------------------------------------------------------- | 
| //    [Author]:           YYL | 
| //    [  Date ]:           Friday, June 27, 2025 | 
| //-------------------------------------------------------- | 
|   | 
| using System.Collections.Generic; | 
| using System.IO; | 
| using System.Threading; | 
| using System; | 
| using UnityEngine; | 
| using LitJson; | 
|   | 
| public partial class HeroAwakeConfig : ConfigBase<int, HeroAwakeConfig> | 
| { | 
|   | 
|     public int TalentAwakeID; | 
|     public int HeroID; | 
|     public int AwakeLV; | 
|     public int[] AttrIDList; | 
|     public int[] AttrValueList; | 
|     public int SkillID; | 
|     public int UnlockTalentSlot; | 
|     public int AddStarUpper; | 
|   | 
|     public override int LoadKey(string _key) | 
|     { | 
|         int key = GetKey(_key); | 
|         return key; | 
|     } | 
|   | 
|     public override void LoadConfig(string input) | 
|     { | 
|         try { | 
|         string[] tables = input.Split('\t'); | 
|         int.TryParse(tables[0],out TalentAwakeID);  | 
|   | 
|             int.TryParse(tables[1],out HeroID);  | 
|   | 
|             int.TryParse(tables[2],out AwakeLV);  | 
|   | 
|             if (tables[3].Contains("[")) | 
|             { | 
|                 AttrIDList = JsonMapper.ToObject<int[]>(tables[3]); | 
|             } | 
|             else | 
|             { | 
|                 string[] AttrIDListStringArray = tables[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); | 
|                 AttrIDList = new int[AttrIDListStringArray.Length]; | 
|                 for (int i=0;i<AttrIDListStringArray.Length;i++) | 
|                 { | 
|                      int.TryParse(AttrIDListStringArray[i],out AttrIDList[i]); | 
|                 } | 
|             } | 
|   | 
|             if (tables[4].Contains("[")) | 
|             { | 
|                 AttrValueList = JsonMapper.ToObject<int[]>(tables[4]); | 
|             } | 
|             else | 
|             { | 
|                 string[] AttrValueListStringArray = tables[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); | 
|                 AttrValueList = new int[AttrValueListStringArray.Length]; | 
|                 for (int i=0;i<AttrValueListStringArray.Length;i++) | 
|                 { | 
|                      int.TryParse(AttrValueListStringArray[i],out AttrValueList[i]); | 
|                 } | 
|             } | 
|   | 
|             int.TryParse(tables[5],out SkillID);  | 
|   | 
|             int.TryParse(tables[6],out UnlockTalentSlot);  | 
|   | 
|             int.TryParse(tables[7],out AddStarUpper);  | 
|         } | 
|         catch (Exception exception) | 
|         { | 
|             Debug.LogError(exception); | 
|         } | 
|     } | 
| } |