| //-------------------------------------------------------- | 
| //    [Author]:           YYL | 
| //    [  Date ]:           Friday, June 27, 2025 | 
| //-------------------------------------------------------- | 
|   | 
| using System.Collections.Generic; | 
| using System.IO; | 
| using System.Threading; | 
| using System; | 
| using UnityEngine; | 
| using LitJson; | 
|   | 
| public partial class HeroTalentConfig : ConfigBase<int, HeroTalentConfig> | 
| { | 
|   | 
|     public int TalentID; | 
|     public int Quality; | 
|     public int AttrID; | 
|     public int AttrValue; | 
|   | 
|     public override int LoadKey(string _key) | 
|     { | 
|         int key = GetKey(_key); | 
|         return key; | 
|     } | 
|   | 
|     public override void LoadConfig(string input) | 
|     { | 
|         try { | 
|         string[] tables = input.Split('\t'); | 
|         int.TryParse(tables[0],out TalentID);  | 
|   | 
|             int.TryParse(tables[1],out Quality);  | 
|   | 
|             int.TryParse(tables[2],out AttrID);  | 
|   | 
|             int.TryParse(tables[3],out AttrValue);  | 
|         } | 
|         catch (Exception exception) | 
|         { | 
|             Debug.LogError(exception); | 
|         } | 
|     } | 
| } |