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| using UnityEngine;
| using System.Collections.Generic;
|
| public class DeathRecordAction : RecordAction
| {
|
| public DeathRecordAction(BattleField _battleField, BattleObject _battleObj)
| : base(RecordActionType.Death, _battleField, _battleObj)
| {
| isFinish = false;
| isRunOnce = false;
| }
|
| public override bool IsFinished()
| {
| return isFinish;
| }
|
|
| public override void Run()
| {
| if (isRunOnce)
| {
| return;
| }
| base.Run();
| isRunOnce = true;
| battleObject.OnDeath(OnDeathAnimationEnd);
| }
|
| private void OnDeathAnimationEnd()
| {
| // 掉落物品 增加经验
|
| isFinish = true;
| }
| }
|
|