//--------------------------------------------------------
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// [Author]: 玩个游戏
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// [ Date ]: Monday, July 02, 2018
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//--------------------------------------------------------
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using UnityEngine;
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using System.Collections;
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using UnityEngine.UI;
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public class CanvasRaycastFilter : MonoBehaviour, ICanvasRaycastFilter
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{
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[SerializeField] bool m_RaycastTarget = true;
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public bool raycastTarget { get { return m_RaycastTarget; } set { m_RaycastTarget = value; } }
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public bool IsRaycastLocationValid(Vector2 sp, Camera eventCamera)
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{
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return raycastTarget;
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}
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}
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