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| using System.Collections;
| using System.Collections.Generic;
| using UnityEngine;
| using UnityEngine.UI;
|
| [ExecuteAlways]
| public class FontSwitch : MonoBehaviour
| {
| [SerializeField] FontType m_FontType = FontType.Preferred;
| public FontType fontType { get { return m_FontType; } set { m_FontType = value; } }
|
| Text m_Text;
| public Text text { get { return m_Text ?? (m_Text = this.GetComponent<Text>()); } }
|
| [ExecuteAlways]
| private void Awake()
| {
| switch (m_FontType)
| {
| case FontType.Preferred:
| text.font = FontUtility.preferred;
| break;
| case FontType.Secondary:
| text.font = FontUtility.secondary;
| break;
| }
| }
|
| public enum FontType
| {
| None,
| Preferred,
| Secondary
| }
|
| }
|
|