yyl
1 天以前 5d3366f2e0f687995eb7ad2107c4379fe7acd4e8
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
[ExecuteAlways]
public class FontSwitch : MonoBehaviour
{
    [SerializeField] FontType m_FontType = FontType.Preferred;
    public FontType fontType { get { return m_FontType; } set { m_FontType = value; } }
 
    Text m_Text;
    public Text text { get { return m_Text ?? (m_Text = this.GetComponent<Text>()); } }
 
    [ExecuteAlways]
    private void Awake()
    {
        switch (m_FontType)
        {
            case FontType.Preferred:
                text.font = FontUtility.preferred;
                break;
            case FontType.Secondary:
                text.font = FontUtility.secondary;
                break;
        }
    }
 
    public enum FontType
    {
        None,
        Preferred,
        Secondary
    }
 
}