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18 小时以前 ad14e2586cd13c52b30e1cc481724a1e09407f6a
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using System;
using System.Collections;
using System.Collections.Generic;
 
using UnityEngine;
    public class FuncEnable : MonoBehaviour
    {
        [SerializeField] int funcOpenKey;
 
        private void Awake()
        {
            FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChangeEvent;
        }
 
        private void OnEnable()
        {
            SetState();
        }
 
        private void OnFuncStateChangeEvent(int _key)
        {
            if (funcOpenKey == _key)
            {
                SetState();
            }
        }
 
        void SetState()
        {
            var _funcOpenCfg = FuncOpenLVConfig.Get(funcOpenKey);
            if (_funcOpenCfg != null && _funcOpenCfg.open == 0)
            {
                gameObject.SetActive(false);
                return;
            }
 
            gameObject.SetActive(true);
        }
    }